These gauntlets count as melee weapons that deal 1d8 of slashing. On a critical hit, this mace automatically deals 7 extra bludgeoning damage or 14 damage against a construct. You can spend 1 minute swapping out a spell for a conjuration spell in the book. After you Attack, Dash, or Dodge, you can inspire your allies to make a reaction that allows them to perform a similar activity. Now, they are used as powerful bardic-spellcasting foci that can be used to cast spells associated with each bardic school. Once you use this feature, you can't use it again until you finish a short or long rest. It also has a specific property relating to its elemental essence of air, earth, fire, or water. While your flight is capped at a maximum of 4 hours each day, you wont run into any trouble unless youre attempting long-distance travel. This blade deals extra radiant damage and can even be used to regain hit points equal to the radiant damage it deals. This rod can absorb 50 levels of spells when the wielder is targeted by spells. This +2 greataxe can be used to drop an orc to 0 hit points if you roll a 20 on your attack roll. This suit allows you to fly, but you lose altitude at the end of each turn. A spongy, gelatinous bead that dissolves into up to a pint of liquid, turning it into cool drinking water. This ring gives you a +1 to AC and saving throws. It also protects you from being surprised by orcs while youre not incapacitated and from the frightened condition. If you want to increase the paladins already outrageous damage output, having a +9 to Strength is a surefire way to do it. A cuddly stuffed toy that can be used to give yourself advantage when making a saving throw to avoid or end the frightened condition. In general, these goggles are used to spot invisible enemies. RELATED: D&D: 15 Common Magical Items Your Party Will Thank You For. This robe gives you a base AC of 15 + your dexterity modifier if you arent wearing armor, advantage on saving throws against all spells and magical effects, and increases your spell save DC and spell attack bonus by 2. This weapon gives you a +3 bonus on attack rolls and damage rolls made with it. This rod can be used to cast Heal and Resurrection. Wands, rods, and staves cut from trees infused with extraplanar energy. However, its symbiotic nature requires you to sacrifice half your hit dice to it at the end of a long rest or suffer one level of exhaustion. This Yklwa gives you a +1 to attack and damage rolls made with it. This scale mail armor lets you apply your full dexterity modifier to your AC and does not impose disadvantage on stealth checks. As such, it provides medical assistance and has one of several random properties. You can spend 1 minute swapping out a prepared spell for an enchantment spell in the book. Can the Bag of Beans increase an ability score above 20? Every warrior wants a sword that can burst into flames. These instruments were once the rewards for completing your study at one of the colleges of the bards. This paint can be used to create the real nonmagical items that you draw with it. Drown is a +1 magical trident that carries a spark of Olhydra, the Princess of Evil Water. Deals extra damage when casting spells of the woods specified damage type. While wearing this ring, you ignore the deficits of difficult terrain and also cannot have your movement speed reduced, be paralyzed, or be restrained by magic. Since wizards cant wear any kind of armor without taking a feat or multiclassing, this item can save your life. Not only can you use the rod to cancel the effects of spells targeting you (not AoE), you can use the magical energy it has absorbed to create spell slots for your spellcasting. The manual then loses its magic . Its bonus to AC ranges from +1 to +3, and it can polymorph you into a Giant Owl, Cave Bear, or a Guardian Wolf. You can speak this cloaks command word to turn it into a pair of bat or bird wings and gain a flying speed of 60 feet for one hour. Moreover, once a day when you spend hit dice to heal yourself, you can regain 5 sorcery points. The limit of four hours a day (at one minute increments) wont be a problem unless youre attempting long overland travel, especially since most combat doesnt last more than a minute (10 rounds). When a card is pulled randomly from this 34-card deck, it can be used to create an illusion of a creature specified by the card. What spells are available to heal characters, increase their max HP, or grant temp hp? This insignia from The Hoard of the Dragon Queen gives you a +1 to attack and damage rolls of unarmed strikes or natural weapons and are considered magical. You can even command it to knot itself, providing advantage to climbing checks made with it. Notes: Set: Constitution Score, Buff, Jewelry Item Tags: Buff Jewelry Basic Rules, pg. This can take your social interactions to the next level, and if things go wrong, you can turn into someone else or back into yourself free of suspicion. While wearing this cloak, enemies have disadvantage on attack rolls against you. Additionally, it can be used to cast a number of spells by expending charges. The effects of this amulet are simple yet powerful. This powerful sword belonged to the angel Zariel before her descent. Note that it stops working after the first successful hit and doesnt help while youre unable to move. At least your paladin can dream of having one. When you reach for a specific item, its always on top. This scroll increases your Intelligence score by 2, gives you advantage on saving throws against spells and other magical effects, and creates a stone golem that acts as your ally. These gloves let you use a free hand to reduce the amount of damage of an incoming projectile. This book is the treatise on all that is evil, and an evil-aligned creature that manages to find it will have many benefits bestowed upon them so long as they continue to strive to do evil. Amulet of Proof Against Detection and Location. These symbolic keys are symbols of status and renown that allow someone to access special areas within a guild of Ravnica. Unearthed Arcana, a monthly workshop where D&D R&D shows off a Magic Items 5e. The general category for rings of this type. A blade of sunlight can spring forth from this hilt. These orbs can be used to call dragons and even command them. This spell gives you advantage on saving throws against spells and other magical effects, and spells have disadvantage against you. Regardless of how you build your character, it is entirely up to the DM which magic items you come across. You can consume the magic of this manual to increase your Constitution score by 2. Any weapon that gives you a +1 on attack and damage rolls. This staff has a +2 bonus to attack and damage rolls made with it and has five properties that can be used once per day. This is another name for Keoghtoms Ointment. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All proper names, locations, characters, artwork, graphics, and trade dress. Manual of Quickness of Action. This symbiotic crown can be used to cast a number of spells. This piece of cloth can be placed on any solid surface to create a two-way portal to another world or plane of existence. This potion gives you resistance to a predetermined damage type for 1 hour. This +3 dagger can cast Dimension Door and Compulsion. This is particularly powerful when in the hands of a College of Glamour bard. This dust can be sprinkled on a dead humanoid to cast Reincarnate on its soul if it is willing. This deck of fate cards holds the spirits of many evil beings trapped by Mother Luba. Most barbarians need to get into melee range in order to optimize their attacks. If you arent able to get a tattoo, Elven Chain gives you an AC of 14 + Dex (max 2), and you dont need proficiency with medium armor to wear it. Most of them function by increasing your CON score. This cloak gives enemies disadvantage on attack rolls against you, mimicking the Blur spell. Armor reinforced with adamantine turns any critical hit into a normal hit. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. Additionally, once a day, when you would drop to 0 hit points, you can drop to 1 hit point instead. A morphing tattoo that can shift around your body and even be used to cast Disguise Self. This book has an affinity for enchantment magic. For a class with two spell slots until 11th level, regaining one is a huge benefit. This additional benefit makes it a much better option than the Insignia of Claws. This +1 magical longsword automatically crits when it hits an object. This silver implement covered in bells can be used as a spellcasting focus for druids or warlocks. Prev: 5e: Building a Town, City, or Village for DMs, How to Run a DnD Module Tips and Tricks, 5e Tank Builds: How to be a Stalwart Defender, 5e Skill Books: When, How, and Whether to Include Them. One of the greatest AC boosts for a druid. This pendant stabilizes you whenever youre dying at the start of your turn. This scepter grants resistance to fire and lightning damage and can be used to cast Thunderwave at 4th level. While this looks like a bag of holding, its actually the mouth of an extra dimensional creature that eats most organic matter put into it. So long as both rings are worn, damage is split between the two wearers evenly, however, so are any effects that would heal a wearer. An insane glabrezu named Ragazuu lives inside of this jagged dagger. This ring gives you resistance to a damage type. If youre wielding a two-handed weapon, youre normally unable to benefit from a shield. A staff that can be used to create a wide variety of bird calls. The small statue of a shark comes to life and attacks any Tiny sea-dwelling creature that comes within 1-inch of it, dealing 1 piercing damage. For clerics wading into battle, this can be a great source of additional damage. Spellsword. It contains a spark of Yan-C-Bin, Prince of Evil air and provides several air-themed properties, such as the ability to speak Auran, resistance to lightning damage, and the ability to cast Dominate Monster on air elementals. You can pull a star off of this robe to cast Magic Missile at 5th level. You can use this wand to force a humanoid to smile for a minute if they fail a DC10 Charisma save. This boomerang deals thunder damage to its target on top of the normal bludgeoning damage and even has a chance to stun. This flail counts as a holy symbol, deals extra radiant damage, and can even produce incense that allows you and your allies to regain hit points. This is the favored weapon of Orcus, lord of undeath. Additionally, if you hit a giant with it, the giant takes an extra 2d6 slashing damage and must succeed on a DC 15 Strength-saving throw or fall prone. This device can be used to slow down time, giving you or another creature an extra action in a turn. Eating the berry restores 1 hit point, and the berry Fool . This ring produces a spectral rams head made of force that you can launch into creatures or objects. This healing potion allows you to regain 8d4+8 HP. Along with the normal benefits of a crystal ball, this can be used to give you 120-feet true sight. A stone that allows you to summon the spirit of an orc war chief to fight for you three times. This magic quarterstaff can be used to deal an extra 2d10 necrotic damage. This statuette can be used to cast Protection from Evil and Good or Augury. As a monk, your speed and maneuverability is one of your greatest assets. It also lets you double the hit points you regain whenever you roll hit dice. This potion makes you invisible for 1 hour. Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. You can use this mirror to see the history of a specific object or creature. This ring allows you to cast Jump on yourself as a bonus action at will. You can cast Comprehend Languages at will while wearing this helm. You can even use this to polymorph into a bat. Even if you and your party are imprisoned and stripped of your equipment, youll still be wearing these to get out of jail. This shield can protect you while you arent physically wielding it, leaving your hands free. This bottle holds an efreeti in it, which has a chance to either attack you, serve you, or grant you three wishes. You can also transfer this rune to boots or a piece of armor to transfer its powers. This staff is powered by the imprisoned spirit of an archmage long ago killed by Acerak. This druid staff provides a +2 bonus to all attacks made with it and can be used to cast a wide variety of spells. These boots give you a flying speed equal to your walking speed. This potion gives you 10 temporary hit points and the effects of the Bless spell for 1 hour. Site Maintenance- Friday, January 20, 2023 02:00 UTC (Thursday Jan 19 9PM Would it break the game to have a Constitution-based spellcaster? This +1 armor gives you resistance to necrotic, poison, and psychic damage. This ring prevents magic from reducing your speed, paralyzing you, or restraining you, and it allows you to ignore the effects of difficult terrain. A single-use magical item that bypasses the effects of difficult terrain for its user for one hour. Instant Fortress. This book has an affinity for evocation magic. With this shard, you can hit an enemy within 30 feet of you with a slimy tentacle every time you use a Metamagic option. RAW, it doesnt even have a limited number of uses per day. This weapon is infused with the essence of a dragon, and its ammunition deals extra damage of the type associated with that dragons breath weapon. This wizard spellbook comes preloaded with a wide variety of spells. . How could one outsmart a tracking implant? A piece of magical ammunition that provides a +2 bonus to attack and damage rolls. A hat that allows you to summon a bat, a frog, or a rat. For someone with no armor, this is essential to stay alive. Of course the constitution saving throw is a type of saving throw. These pipes allow you to control a swarm of rats. I would add that there are also some magic item options out there that generate Temp HP, as well as ones that can heal you--effectively boosting your HP, but you were asking for a more permanent solution, so I left those out. This also stacks with the next option. This knife can imprison up to five souls in it. These vessels can be filled with various liquids to produce a wide variety of potions. This dagger gives you 30-feet blindsight. This wand can be used to cast Command or to frighten a large group of creatures. Regardless, all artificers love magic items and, with up to 6 attunement slots, can get the most out of them. This claw is extremely useful in fighting dragons. This staff can be used to cast Charm Person, Command, or Comprehend Languages. While this cloaks hood is up, you have a swimming speed of 60 feet and can breathe underwater. If that wasnt enough once a day, you can choose any cantrip and can use it the entire day as if it were an artificer spell. This weapon deals an automatic extra 7 damage when you roll a 20 on an attack roll. This ring gives you resistance to cold damage and protection from weather as low as -50 degrees Fahrenheit. This potion transforms you into an adult dragon for 1 hour. These goggles allow someone with the mark of finding to trace the auras of living creatures. Firstly, you can deal an additional 2d6 lightning damage on a hit. These shackles prevent a creature from any form of extradimensional travel. You can use this wand to force a humanoid to scowl for a minute if they fail a DC10 Charisma save. Wizards live and die by their spells, which is why many of the best magic items for wizards either allow you to cast more spells each day or have more spells in your spellbook. It also has a wide variety of abilities that are activated by using up its power cells. This is a +1 dagger that deals an extra 1d6 acid damage. Additionally, this device can give you clear and safe directions to a location within 10 miles. Specifically here: ToA area 70, 1d4+1 int increase on a 91-99, wish on a 100. Iron Flask. While wearing this ring you regain 1d6 hit points every 10 minutes. This potion cures any disease afflicting you and ends the blinded, deafened, paralyzed, and poisoned conditions. This shield rune ingot bestows several benefits onto you while its on your person. If youre a College of Valor or College of Swords bard, you can make use of magical weapons and armor. The Bite of the [animal] line of spells gives you a temporary bonus to Constitution (Bite of the Wearbear gives +8). This potion allows you to regain 10d4+20 hit points. This hat allows you to cast Disguise Self at will. We have a companion article to this one focusing on the best feats for every class. When all four of these horseshoes are affixed to a horse or similar creature, its speed is increased by 30 feet. If this rod is full, you have an additional 10 spells without resting. It is a +2 warhammer that deals radiant damage instead of bludgeoning and deals an extra 1d8 damage to undead. This spell gives you advantage on saving throws against spells that target only you. Druids can also rely heavily on area of effect spells in combat like Entangle or Spike Growth; going first in combat means you can reliably throw some crowd control down before the battlefield gets messy. In the hands of a mind flayer, this magic whip deals an extra 2d4 psychic damage on a hit and imposes disadvantage on Wisdom, Intelligence, and Charisma saving throws for a minute. These glasses allow you to cast Charm Person three times a day. This horn produces an incredible blast that can deal 5d6 thunder damage and stun a creature. Its magic can be transferred to a cloak or set of boots. This +1 shield can push creatures back incredibly far and even knock them prone. You can also use this robe to enter the Astral Plane. Similar to the Insignia of Claws, this tattoo gives you a +1 to attack and damage rolls of your unarmed strikes and natural weapons, also making your unarmed strikes magical. To me that is at least an indication that wish could grant an ability score increase. It also allows you to regain the maximum number of hit points whenever you roll Hit Dice for the next 24 hours. This sentient ring seeks to take control of its wearer and force them to cause harm to everyone around them. This functions as a Mace of Disruption. You can spend 1 minute swapping out a spell for an abjuration spell in the book. This talisman can only be attuned by an evil-aligned creature to whom it serves as a holy symbol that provides a +2 bonus to spell attack rolls. The limitation of four hours is not going to matter much unless you are attempting long-distance travel. Double your walking speed and get wherever you need on the battlefield without taking the Dash action. 150 Comments While wearing this cloak, enemies have disadvantage on attack rolls against you. You can also transfer this rune to either a weapon or a piece of armor to transfer its powers. In addition, it allows you to cast any one druid or wizard spell without a spell slot each day. This ring gives you a swimming speed of 40 feet. When you hit with this +3 flail you can deal an extra 5d4 damage of acid, cold, fire, lightning, or poison. In the Dungeons & Dragons Fifth Edition system, the Sorcerer is a fairly popular class , and it's easy to see why when such powerful characters as Storm Sorcerers who can control the weather can be made . Almost all barbarians wield heavy, two-handed weapons and swing for the fences. This paint changes itself on your face to convey exactly which emotions youre feeling and why youre feeling them. With hundreds of magical items published across several official sources, what is the best magic item for your character? When you reduce a target to 0 HP with this spear, you gain 2d6 temporary hit points. Not only does a staff of power give you +2 to weapon attacks, it also gives you +2 to spell attack rolls, +2 to saving throws, and +2 to AC, which would've already placed this beauty in our top 10. You gain darkvision if you happen to be playing a race that doesnt have it, and you learn Dwarvish. This skeleton key provides different benefits depending on if it is in its dormant, awakened, or exalted state. These teeth are stories given form. This banner is powered by a small quasit. But it does come with a downside. This stone boosts your proficiency modifier by +1. Amulet of Health Your Constitution score is 19 while you wear this amulet. This type gives you a +1 to damage when you cast a spell that deals force damage. The adhesive bond this glue creates can only be broken by a Universal Solvent or Oil of Etherealness. This shard can be used as a spellcasting focus for a sorcerer. It is a sentient weapon that values leadership and decisive action and allows its user to activate several breath weapons, one each for the five heads of the dragon goddess. It protects its wearer from detection, aging, cold damage, and many conditions. Curiously, this magic item doesnt specify that the bonus only applies to your cleric spells. This pendant gives you immunity to the poisoned condition and poison damage. This small tome grants advantage on Intelligence and Wisdom checks related to geographical features or locations. This backpack-like tank contains a water weird within it. Drinking this potion puts you under the effects of the Clairvoyance spell. This +2 mace produces a silver piece every time it is used to slay an undead. If it is opened, one of several undesirable effects may happen. 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